Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-10-2010 , 01:07 PM
Registered User
Join Date: Oct 2010
Posts: 147

maya 2011 and 2010

hi every1 i am maya user 2011
but the company require maya 2010 or 2009
can i export my works from maya 2011 into maya 2010 or 2009?

# 2 13-10-2010 , 01:22 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
file>export as obj

should work on any version of maya

# 3 13-10-2010 , 01:35 PM
fairdinkim_m8's Avatar
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Join Date: Oct 2010
Location: Australia
Posts: 66
If you save your file as an ascii instead if Maya Bianray (MB) it will open up fine on previous versions...

# 4 13-10-2010 , 03:31 PM
David's Avatar
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Join Date: Apr 2002
Location: Prague
Posts: 3,228

Originally posted by fairdinkim_m8
If you save your file as an ascii instead if Maya Bianray (MB) it will open up fine on previous versions...

But you maya need to edit it with a text editor and change the require lines

Dave user added image


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# 5 13-10-2010 , 05:23 PM
hamidz90's Avatar
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Join Date: May 2010
Posts: 37
just save your scene as fbx....it will save all of your scene like your lights your hypershade mats your objects your cameras etc.

# 6 14-10-2010 , 02:50 AM
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Join Date: Oct 2010
Posts: 147
wau thank so much for all of you precious suggestion
that means all the project i work under maya version 2009 n 2010.. all those project i can reopen at maya 2011?

# 7 14-10-2010 , 03:03 AM
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Join Date: May 2006
Location: Hastings UK
Posts: 895
You will have no problem with bringing models from earlier versions of maya into 2011. When opening a file from 2011 into a previous version goto file> open file and then option box next to this. You can now check ignore version and it will open fine. You will sometimes get error messages although this tends to happen if things are not clean in your outliner and if rigging is involved. A lot of the weighting and rigging in maya 2011 had an overhaul.

Hope this helps

# 8 15-10-2010 , 11:16 AM
Registered User
Join Date: Oct 2010
Posts: 147
wau thank you man is helpful
i appreciate it.. i will try with these 2 different maya version:attn:

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