Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-11-2010 , 08:20 PM
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Join Date: Oct 2010
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moving vetices

is it possible to move vertices/edges without changing the actual shape of the mesh. say, if you've done a few 'split polygon' or 'edge loops' and it turns out they're not quite in the right place to deform the mesh as you'd like (ie. edges too close together). can I 'slide' vertices and edges over the surface to the correct location.
i can kinda get the shape i want by dragging the vertices around, but the mesh looks kinda messy.

or is the best policy to get the shape right, then clean up the mesh?

# 2 14-11-2010 , 08:53 PM
Acid44
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Just select the edges you want and use the "Slide edge tool"

I think it's in Mesh> slide edge tool either that or edit mesh, under the polygon menu setuser added image

# 3 15-11-2010 , 08:01 AM
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you can also slide verts along an edge if you want by holding the c key with the vert selected and move tool, then mmb drag along the edge in question.

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# 4 18-11-2010 , 03:50 PM
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Join Date: Oct 2010
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ah got it. just had to remember to select the edge first - as you told me to acid44!!

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