Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi
Here's a quick post of my work in progress of a wrecked car. My idea is to build some clean and simple geometry, use diffuse/ specular textures to make the body look wrecked and made up of salvage parts.
I could add a normal map to the textures to make each dent look more detailed, but I have decided to leave out normals and see how far I can push the detail with only diffuse/ spec.
The size of the texture at the moment is 2048 x 2048, however when I am happy with the texture I will drop the size down to 1024 x1024.
Any feed back will be most appreciated.
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