This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
just a bit of update, and i ve got a question as well, when i change floor material from lambert to mia_material, my shadows disapears and i get them bad looking samples on the floor as well??? all what it is on mia_material is a bit of reflection and ive put glossines to about 0.3 and 100 samples, and that gives me no shadows and them ugly reflections, also if u look in rear bumper bottom there is one as well???
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