This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It was actually quite simple really. Just model one blade move it pivot to the correct position and duplicate the other with rotation and then connect the rotate y of the first balde in the connection editor to all the others y imput.
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