Also in the ase file seems there texture path is there but doesnt load.
Heres the top snippet of the ase file.
Code:
*3DSMAX_ASCIIEXPORT *COMMENT "AxTool ASE output, extracted from scene: [C:/Users/riwa/Documents/maya/projects/warcraft2/scenes/dark_portal.mb]" *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "AxToolMultiSubMimicry" *MATERIAL_CLASS "Multi/Sub-Object" *NUMSUBMTLS 2 *SUBMATERIAL 0 { *MATERIAL_NAME "lambert2SG" *MATERIAL_CLASS "Standard" *MAP_DIFFUSE { *MAP_CLASS "Bitmap" *BITMAP "D:\Games\Installed\Q3E\baseq3\textures\riwas-castle\RockSmooth0015_2_S.jpg" *UVW_U_OFFSET 0.0 *UVW_V_OFFSET 0.0 *UVW_U_TILING 1.0 *UVW_V_TILING 1.0 } } *SUBMATERIAL 1 { *MATERIAL_NAME "initialShadingGroup" *MATERIAL_CLASS "Standard" *MAP_DIFFUSE { *MAP_CLASS "Bitmap" *BITMAP "None" *UVW_U_OFFSET 0.0 *UVW_V_OFFSET 0.0 *UVW_U_TILING 1.0 *UVW_V_TILING 1.0 } } }
Richard
edit: i used active x export app (axmesh)