Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-04-2011 , 08:46 PM
Registered User
Join Date: May 2008
Posts: 245

shaders and texture are not visible with Physical Sun & sky Enviroment

I have physical sun and sky environment, I created 2 object with texture and shader materials. but when I render the texture(bricks) and shader ( glass) not visible, I need your help. what I am doing wrong and what I need to do to fix that,

say something if you know something.

regards

# 2 15-04-2011 , 09:13 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
If you uncheck the physical sun and sky (i.e. everything else is the same) does your render give you the proper textures?

# 3 15-04-2011 , 09:23 PM
Registered User
Join Date: May 2008
Posts: 245
yes without sun and sky everything looks fine, but as soon as the sun and sky has been created the texture and shaders turn to white in render view with mental ray. Don't know what is the reasons. maybe it only with my maya, what about your maya?

regards

# 4 15-04-2011 , 09:43 PM
Registered User
Join Date: May 2008
Posts: 245
maybe its bcoz of the sun intensity, how can I adjust the physical sun intensity?

# 5 15-04-2011 , 09:50 PM
Registered User
Join Date: Jul 2006
Location: Vancouver, Canada
Posts: 84
It's most likely the mia_exposure_simple the Sun and Sky system creates on your camera. So select your camera you're rendering through, open the Attribute Editor, click on the mia_exposure_simple tab and play around with the settings.

# 6 15-04-2011 , 10:08 PM
Registered User
Join Date: May 2008
Posts: 245
thanks kevin, it works, that was gain color set to very high, here the screen shot, thanks kevin you save my time, great to have you here....

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