Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I learned how to parent my shapes onto my skeleton. However when I move my arm, one of the shapes is moving away from the limb. What could I be doing wrong?
It sounds like there's some double transform going on. Check in the outliner that you don't have shapes parented to each other, in addition to parenting to the skeleton.
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