Hello all, I was brought to this community as result of days of searching for a simple solution for my problem. I have simple FK rigs I want to drive by a using a heirarchial locator mocap substitute each locator has translation and rotation info that corresponds with a single joint. I tried setting up a constraint system with point/orient/aim constraints... these setups gave poppy and jerky results I tried FBIK (yuck) but this also caused popping and lost animation details... I even tried skinning my models to the locator skeleton.... the problem with this was i cannot import/export skinweights.... my question for you is this..... can i easily convert my locator in their current heirarchy to joints. this would allow me to at least import export skin weights thanks in advance jamtho