Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i have modelled a rocket and i would like to make a realistic take of would i go about doing this by using dynamics or maybe a 3d fluidbox? any ideas are helpful thanks guys
I would use fluids for the first swirling smoke bit then I would use particals for the rocket engine, if its a small rocket I would just use particals.........dave
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