Yes but its not simple, get your hands dirty with mel:
Essentially you want a scene with a rig and a scene with the model then use a script that will redo the binding and load in saved out vertex weight map files automatically. It gets complicated when you start changing joints and joint names but you can write in exceptions for when it cant find weight maps for new joints .. like if you flood all the weight for every vert onto a null joint that does nothing before loading in the vertex weight maps you will ensure it wont redistribute any of the weighting automatically (maya does this if the weighting doesnt == 1 after painting, and then just skip the joints that no weight maps exist for.
This is a good challenge, if you figure this out and impliment it top banna for you mate!
No automatic tools exist to do this, I know its frustrating but its for good reason, companies have there own pipelines and like things to be flexible .. it would be a waisted development for autodesk as nobody who could needed it in the industry would use it as it will conflict and stop them being able to develop the system themselves.
FX supervisor - double negative