Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-05-2011 , 04:27 PM
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maya snapping

hello,

there are two quick tools i used in max, but i cant seem to find an alternative in maya.

1st- allows the verts to move but only along the edge (and no further) that they were placed on, (shiftx i think in max)

2nd- i could grab loads of verts and quickly snap them all to a plane of my choosing (not the grid-but each other)

does anyone know any keyboard shortcuts or menus where i could do something like this.

thank you!

# 2 17-05-2011 , 04:51 PM
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rm3d
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c + move to snap to curves
x + move to snap to grid
v + move to snap to points

also if you middle mouse click over the points you wish to snap too as well.
hope thats what you mean user added image

oh and you change how you move points and the likes by changing how the move tool functions as in klocal, world, object, normal
again i hope thats what you mean user added image


the more I Think I know about Maya the less I seem to know about it.

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# 3 17-05-2011 , 05:44 PM
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thanks for your response i had a play around in the move settings, and managed to specify custom axis, using the 'set to edge' like you said, and i can now constrain the movement of a vert to an edge which was one of my questions.

the x, v and c with move- were snapping the verts as a whole in what appears to be different increments, the x was snapping based on the grid but im not sure what the other two were snapping to.

i'm still struggling to select multiple verts which were once in a straight line but now have moved around and snap them back into a line so they are all on the same x coordinate. is there anyway to do this without having to change the position of each individually. the snap stuff seems to offset the verts as a group when they are all selected.

Thanks for your help,

# 4 17-05-2011 , 05:58 PM
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if i you modeled one side of a face and intended to duplicate it and merge them, how would you go about lining up all the verts on the seam so when they joined they matched?

# 5 17-05-2011 , 06:14 PM
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you can double click the joining edge, this should select all those to be joined the use the x button to snap to grid then pull back or the scale tool..........dave




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# 6 18-05-2011 , 09:55 AM
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sorry Dave im still not getting this, the snap tool (x) is offsetting all the edges as one, i want all the edges/verts to unify along one plane.

# 7 18-05-2011 , 10:47 AM
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show us a picture of what you are doing......dave




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# 8 18-05-2011 , 12:03 PM
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Hi mate...if you want to snap them all to an axis etc you have to turn off "retain component spacing" in the 'move tool' settings otherwise the verts will snap to the grid but still be out of line..double click on the 'cone' shape with arrow icon on the left...then the tool settings should pop up.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 9 18-05-2011 , 12:58 PM
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Thanks

Bullet- that was the check box i was looking for!

thanks for your help everyone

# 10 18-05-2011 , 01:04 PM
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No wukkas mate


bullet1968

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# 11 18-05-2011 , 01:10 PM
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i also have to say thats that unchecked box has made life a little easier on some of my models user added image

cheers bullet


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
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