Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-05-2011 , 01:24 PM
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Join Date: May 2011
Posts: 3

(question) Combine error

I've got a problem with using the combine tool.
I've created two seperate pieces of nurbs surfaces.
Deleted history on both of them and then coverted them to polygons.
Alligned all of the vertices, ungrouped both objects just in case and deleted history again.

Now when i combine both of them together, the outliner actually tells me i've succesfully managed to combine both objects into one.
However, all i'm left with is a wireframe.
Could use some help on this user added image
Thx in advance

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# 2 20-05-2011 , 02:15 PM
Chirone's Avatar
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Location: NZ
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you can reassign the material to the object and they'll appear again.
don't know how else to get around that issue really....




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# 3 20-05-2011 , 02:25 PM
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Join Date: May 2011
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Thx alot, it did the trick..
Saved me some time remodeling user added image
Now i wonder why i didn't think of that

# 4 20-05-2011 , 03:41 PM
Acid44
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I run into that all the time modeling cars, no idea why it happens, but reapplying the texture as Chirone said seems to be fine to fix it. hasn't seemed to have led me to any other issues later on in the model as of yet, so don't worry about it to much user added image

EDIT: Modeling a Murcielago?

# 5 20-05-2011 , 05:16 PM
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Join Date: May 2011
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Yeah thanks, I was struggling with it for some time now.
Reapplying the texture worked and can finally continue user added image

Yeah it's a murcielago haha.. Did the spline setup give it away?
Thx for the reply, I'll stop worrying user added image

# 6 21-05-2011 , 04:53 AM
Acid44
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The vent on the side at the bottom gave it away at first, then it was pretty much confirmed when i noticed the splines set up for the back window flappy-thingys user added image

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