Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-05-2011 , 05:41 PM
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Weird Blurring Question?

I've got a bit of a head scratcher that has halted my progression on this project.

When I render out a shot from a scene I'm working on I get this strange blurring on the middle of all the arms on the 'E':

user added image

It's there regardless of how close you zoom, and it's always the same size (it's also happening on the 'O' too):

user added image
user added image

...but only while I'm using Maya Software rendering settings.

When I use Maya Hardware settings, it works fine, and looks super sharp:

user added image

So... makes me think it's a simple render setting that is off, and not the topology of my models somehow.

I've played with all of the Maya Software render settings... but it never changes!

I have no ideas. What do you guys think? user added image

Why would it be there for Maya Software but not Maya Hardware?! user added image


Last edited by LLJK-Poochie; 20-05-2011 at 05:48 PM.
# 2 22-05-2011 , 03:52 AM
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No ideas? I'm stumped :/

# 3 22-05-2011 , 08:15 AM
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is there a problem with the model, like lamina faces or something like that?

# 4 22-05-2011 , 04:49 PM
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is there a problem with the model, like lamina faces or something like that?

I wish.... because then it would make some sense... but no.

I don't know much about rendering... I just want to render this out as a .avi. Which means I need to use batch rendering, yes? Which Maya Hardware doesn't support? from what it tells me?

# 5 22-05-2011 , 06:08 PM
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Have you tried metal ray..........dave




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# 6 22-05-2011 , 06:58 PM
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Have you tried metal ray..........dave

Yup. Same strange blurring happens with MR.

UPDATE: I fixed it. There was something wrong with the way I was projecting the UVs. (planar from the side).

I skewed one side of the model sliiiiightly down just a hair... and after re-projecting the UV map, it made it happy.

Why ever the heck that would make a difference depending on the render settings I have no idea....

I guess we'll never know.

Thanks for your help, guys!

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