Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-06-2011 , 09:15 PM
Registered User
Join Date: Feb 2008
Posts: 8

Maya 2012 Characterization Distorts Skeleton

Hi,

I have a rigged character that I want to animate.
I’m testing, using the help docs and a supplied mocap.

Whan I run the characterization tool (I have MB HIK naming) it runs OK (indicator turns green),
but my skeleton and character distort.

See attached screenshot.

What am I missing?

Any help appreciated.

Rob

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads