Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-06-2011 , 05:40 PM
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taming edges

I'm modelling a car seat and the outer 'shell' is a very smooth curved form. I managed this pretty well up to a point; I added in extra edge loops to provide some structure for scallops on the arms which seemed to work fine, except the extra edges are causing creases further up near the headrest. I've tried tweaking the verts etc. but can't get rid of the problem satisfactorily.

What the best approach to increase resolution where needed, and not have it impinge on other areas?


Last edited by se7enhedd; 06-04-2012 at 10:18 AM.
# 2 30-06-2011 , 09:46 PM
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Seeing the non-smoothed geo would be helpful. But off the top of my head you could try merging some of the edges that are parallel and convergent. That is to say go from 3 edges and merge into one edge. This can create the dreaded triangle!


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# 3 30-06-2011 , 09:54 PM
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here's the non-smoothed -- quite frightening! =0

I'm guessing that you might suggest merging the edges so that the tri is hidden somewhere in the crook that'll be hidden by the padding. Down the back of the sofa, so to speak.


Last edited by se7enhedd; 06-04-2012 at 10:18 AM.
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