Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-07-2011 , 10:14 AM
Registered User
Join Date: Jul 2011
Posts: 2

Lamborghini Reventon

Hey guys I have been working on this Car for a few days.. so check this out and i would apreciate your critiques..
Thank you.. user added image

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Last edited by emotitude; 20-07-2011 at 10:18 AM.
# 2 20-07-2011 , 01:20 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
why are the main parts of the car super low poly and the parts that no one really cares about (headlights and stuff) super high poly?

i would also lose the biscuit and render something without wireframe. It could be nice, if you work on the body as much as the wheels.

# 3 20-07-2011 , 01:46 PM
Registered User
Join Date: Jul 2011
Posts: 2
yeah the body parts are not yet smoothened and all of them are in seperate parts.. 'll b giving more detail and working on it.. thank you for the feedback.. user added image

# 4 20-07-2011 , 03:36 PM
Acid44
Guest
Posts: n/a
I was thinking the same as Dom...

Looks like a technique I haven't seen though, so it'll be interesting to see it come together

# 5 23-07-2011 , 01:34 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah I thinks this looks like a nurbs conversion without the curve rebuilds being the same.

I would have a look at the hi and lo res parts as its quite excessive in the smaller areas

the car looks good just needs a tidy and lose that base, it make it look like a dungeons and dragons lead model

Jay

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