This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hmmm, i'm no expert, but i could post up a couple of 'how to' lighting things. I havent done much interior lighting, but i imagine it will be port lights galore.
Personally I would say it was an excellent idea as it would need to be tweaked anyway so not cheating, but to keep the peace it's probably a good idea to not post a full light rig as everyone wouldn't see it that way. Also it could be argued that it would give Maya users an advantage over Lightwavers.
Nothing in the way though of posting some screens and helpful suggestions. And thank you honestdom, very nice of you!
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