Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-08-2011 , 10:56 AM
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Join Date: Jun 2011
Location: Rhode Island
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Not-so-rigid rigid objects

Is there a way to adjust how pliable a rigid object is? For example, if I take ten beach balls or pillows, can I squish them together?
Thanks

# 2 03-08-2011 , 10:58 AM
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Join Date: Aug 2009
Location: England
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Make the out of ncloth I think theres a preset for a ball..........dave




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# 3 03-08-2011 , 11:02 AM
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Join Date: Jun 2011
Location: Rhode Island
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Guess its time to work through the nCloth tutorial. Thanks!

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