Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks guys but i forgot to mention one thing.
I can't use any textures on this one. I'm limited to use the texture palette so I can't make any normal maps etc...
I know it's strange but it's the way it is with this one
cheers!
ok, i think i got it sorted out. won't look as good as i wanted it to look but well, we can't always have what we want, right?
Without shaders (normals, etc) you're best bet will be to make the texture as good as possible, painting in highlights and such since you can't simulate it otherwise.
If that's the limitation of the project, then the project visual have to be put into perspective. You can't make something look high-end and cutting edge if you have 10 year old limitations. It's going to look like a 10 year old game.
That being said, there are plenty of 10 year old games that look really good. Just have to make it look as good as you can with what you have.
okay here you go just 32 triangles! What do I win?
I could not resist. Yes this is just a joke. I just found the 800 triangle limit so ridiculous that I decided to just make the dumb ass thing a plane!
In retrospect though if you took a more serious approach to outlining the object and always ensured that it was perpendicular to the camera it could work.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
sorry guys, kinda forgot about this topic.
i ended up with a model with around 1200 tris.
It looks crap, I know that. Later on we'll probably remodel a lot of objects anyway.
I just do what I'm asked for. And btw, the game is MMO, not single player so limitations are a bit bigger.
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