Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-09-2011 , 11:24 AM
Acid44
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OldHippieTom's Murcielago

Came across this file in the resources area, decided to render it.

There's still one running with a forest road environment, will post that when it's done.

These are all from Keyshot's realtime rendering, so there's not much in the way of anti aliasing and such. Also, I got some of the materials wrong, paint where there should be mesh, and shit like that. But oh well, came out good

EDIT: Added the other one.

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Last edited by Acid44; 09-09-2011 at 11:29 AM.
# 2 09-09-2011 , 05:25 PM
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Looking good Acid, the last one the background looks like a matt painting you could try a zdepth pass or blur filter to bring it together, I think Tom would have liked the idea of people using his stuff in this way............dave




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Last edited by daverave; 09-09-2011 at 05:28 PM.
# 3 09-09-2011 , 06:56 PM
Acid44
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Can't seem to sort the background for the life of me. May have another go at it after some reading about proper rendering

Thanks, and yeh, hope he would

# 4 09-09-2011 , 07:06 PM
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If you have photoshop or after effects its better to comp out in one of those ........dave




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# 5 09-09-2011 , 08:25 PM
Acid44
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I have Photoshop, but I'm pretty rubbish with comping, Especially with Keyshot, the way it outputs alpha channels seems to be dependent on the lighting, which includes indirect and such, so it can be a pain... That is one of the things I'm planning on learning soon though. We shall see user added image

# 6 09-09-2011 , 08:51 PM
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Try some thing simple save out your car as a ps file and another file for your background, in photoshop with the car on top of the background just play about with the capasity and fill to help blend the car into the background then go to motion blur (in filters) and change the direction of the blur...........dave




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