Yep, I was going to tell you about curve fillet which as you now see only works on pairs of curves and compared to Max splines is tedious. But it is what it is and don't rely on autodesk doing anything about it any time soon. (I say a nightly prayer hoping they will prove me wrong).
Maya's modeling tools are old and very basic. Curve and Nurbs based tools have not been updated for over ten years. Although you can do the same types of things in Maya that you can in max it is often times far more convoluted.
Just a heads up - if you try to match Max tools to Maya's one to one you will make yourself very sad.
Pick a modeling package, pick any package you want, and I can almost guarantee it will have a more robust, intuitive, and stable modeling tool set! On the bright side Maya's tool set in so small that it is hard to be over whelmed with options.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
For the donut I would use a torus instead of extruding the shape.
For the extrusion they have added "thicken" to the extrude node that will help this a little but you are always going to get oddness in the corners that will need to be manually adjusted even in other apps like max and modo.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Also the reason the circle is not following what you would think is the normal of the path is because you are trying to use a closed circular path. I am not sure why it does what it does but if you cut that path in half and then extrude the closed circular profile along each half circular path the normals will be as expected.
In other words if you extrude along an OPEN path the profile will remain normal to the path tangent.
I cannot explain why it becomes skewed when extruding along a CLOSED periodic path. It is just one of those things you have to deal with.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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