I am currently transitioning over From Max to Maya.
I'd like your help but i don't want to spam the forums with different topics.
So right now i am working on different aspects of highpoly modelling.
I've been having issues with tubes/pipes.
I found you can use curves and add a painteffect to it to give you a pipe. but this time it seems to of gotten twisted.
![user added image](https://wireframebox.com/linkto/painteffects_twisted_sections.jpg)
now i could set the options to use normal and i get this result
![user added image](https://wireframebox.com/linkto/painteffects_twisted_sections_use_normal.jpg)
but I don't like the angle that the edges are all at now. pointing upwards.
so what did I do wrong? and how do i untwist the curve?
-lloyd