Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 23-09-2011 , 01:47 PM
Registered User
Join Date: Sep 2011
Posts: 5

maya using only 1 core of Intel Core i7-920, 8x 2.67GHz

i have big troubles because when i work in maya with layout drawings consisting out of many splines it takes ages to project it on a plane or similar. when i open the taskmanager i can see that only one core of the cpu gets used and this one is used to capacity while all the others are just down at the very bottom of the graph!
i already know i can shorten render time going to "Batch Render" and this works fine. It really istnĀ“t a render issue, more a woking problem with big files.
hope to get some help soon
thx for your time.

some more infos about my pc:
Intel Core i7-920, 8x(4x?) 2.67GHz
12gb ram
2x nvidia Geforce GTX 285


Last edited by ah0rnbaum; 23-09-2011 at 03:38 PM. Reason: help needed
# 2 23-09-2011 , 09:19 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
As far as I know (not 100% sure) maya is not multithreaded for actual use, just for rendering. So unfortunately that means your spline operations can't use all 8 threads.

# 3 23-09-2011 , 11:49 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
Hey mate, stwert is right. It's only possible to multi-thread certain things. Many math operations, such as projecting curves, isn't really possible at the moment.


Imagination is more important than knowledge.
# 4 25-09-2011 , 08:10 AM
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Join Date: Sep 2011
Posts: 5
thanks to you both. i hope when they come up with the new version they will change this.
well, thanks again.

# 5 25-09-2011 , 05:53 PM
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Technical Director
Join Date: Feb 2004
Posts: 2,988
I doubt they'd be able to. What I was trying to say was that only certain things can be run in parallel; so it might never happen.


Imagination is more important than knowledge.
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