Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-10-2011 , 03:08 PM
Subscriber
Join Date: Jan 2009
Posts: 11

how can I get a smooth sarface

hi
at first my english is not good. I'm begginer in(at) maya.
I created a character with polygon. when I took rendering it's not smooth and soft. I do not want use mesh__> smooth becuse sarface become too many. and I do not want change polygon to subdiv or nurbs becuse I want add hire and ... .( I saw in a Tutorials the character is not smooth but when he took rendering it's became smooth).

please : if anyone want answer this question again please explain step by step

# 2 01-10-2011 , 03:12 PM
Nilla's Avatar
Administrator
Join Date: Jun 2009
Location: Prague
Posts: 827
press 3 on the keyboard with the mesh selected, then render with mental ray.

# 3 01-10-2011 , 03:30 PM
Subscriber
Join Date: Jan 2009
Posts: 11

press 3 on the keyboard with the mesh selected, then render with mental ray.

I did that but it do not work( the charecter yet is not smooth). what's problem.

# 4 01-10-2011 , 04:13 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Have you selected the mesh first then press the 3 button, if that does not work show us your mesh.......dave

Edit:What maya version are you using, I think from maya 2009 onwards the 3 button works




Avatar Challenge Winner 2010
# 5 01-10-2011 , 05:00 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

# 6 02-10-2011 , 11:42 AM
Subscriber
Join Date: Jan 2009
Posts: 11

Have you selected the mesh first then press the 3 button, if that does not work show us your mesh.......dave

Edit:What maya version are you using, I think from maya 2009 onwards the 3 button works

I selected sphere polygon for example then I pressed the 3 on keyboard then I got rendering with mental ray.
this picture shows version and problem. please help
https://imageshack.us/photo/my-images/404/pic22t.jpg/

# 7 02-10-2011 , 11:55 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

# 8 02-10-2011 , 12:44 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Smooth preview (3-key) render was added to Maya 2009. It is not available in Maya 2008.

Even with smooth preview the model is smoothed at render time to 2 divisions though. It is just done in a buffer so it does not effect the original model. Your options are upgrade to Maya 2009 or greater or put a 2 division smooth on the model and render. You can either keep a duplicate of the unsmoothed mesh or reset the divisions to 0 in the smooth node to get back to the unsmoothed mesh. Just do NOT delete history while the mesh is subdivided.

The mental ray approximation editor for Maya 2008 has problems. Maya 2008 MR approximation editor switched to creating a ccmesh in place of the previous method which caused problems with uv smoothing and textures breaking among other things. It was fixed in Maya 2009 and up but was never addressed in Maya 2008 as far I as I can recall. There may be work-a-rounds but I am not sure how simple they are.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 02-10-2011 at 03:56 PM.
# 9 02-10-2011 , 02:16 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
Did you even read the first post?

...Any by the way if you continue to censor me, I'll just stop posting.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads