Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm trying to export a model into Zbrush 4.0 from Maya 2012. The problem is when the mesh loads in Zbrush allot of the faces have become see through.
I came across this solution:
"Looks like some of the normals are flipped, this may be because you've mirrored objects in Maya so they have negative scale values. Try doing a Freeze Transforms on all your objects before exporting from Maya, and if that doesn't work then Combine them all together into a single mesh and export that after deleting history on it."
Unfortunately it did not work. Any other suggestions? I really need to find a solution quickly....
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