This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
looks good.
I would suggest that the metal selves are too reflective. I also think the old style crt monitors had more of a matte plastic finish. in other words I think that is too reflective too.
btw, you have intersecting on the ironing board and cloth.
ps: don't take any offense but i found Delhi to be a really horrible city.
critique: Did a nuke just get set off outside?
I agree with HD. Shelves are bit reflective. and the CRT plastic are typically that non shiny plastic with the rough feeling. The floor. looks it is supposed to be like 1ft square tiles but I see not lines in between. and they aren't perfectly smooth.. walk down the floor in walmart in front of the check out lines.. u can see the the tiles shine but they are all wavy. and also too reflective <front of bed>
Praise: AWESOME RENDER DUDE. Digging the realism of the curtains. that render is s3x. great texturing too. and lighting. I assume u used ncloth to simulate those articles of clothing and bed spread thing. NICE.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off