Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 06-10-2011 , 06:47 PM
Registered User
Join Date: Sep 2011
Posts: 25

NURBS to Poly conversion with strange effect

Hi,

I've got this NURBS surface I've created by lofting few curves and after I've converted it to Polygon I get this weird jagged effect in few places. When I extrude it all works fine, also it displays fine in isolation mode. Can someone tell me why is this happening?


user added image

# 2 06-10-2011 , 07:47 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
There's most likely a copy of the mesh sitting in the exact same space.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 06-10-2011 , 09:00 PM
Registered User
Join Date: Sep 2011
Posts: 25
Thanks, I didn't know converting leaves original surface in the same space.

# 4 06-10-2011 , 09:40 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
There's an option in the conversion settings to delete the original, I believe. But of course it's up to you whether or not to do that.

# 5 06-10-2011 , 09:49 PM
Registered User
Join Date: Sep 2011
Posts: 25
I can't see such option in the menu.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads