Have you tryed using a locator for the up vector that might work...........dave
hi dave...
thx
yes that is a solution....
found this today aswell....
all is working properly now
changing the world up vector did the fl;ipping dissolve
and parent instead of point constraints to the tetra shape did dissolve the unwanted rotations
so all is fixed and am ready to start constructing.....
thx for your reply and willingness to help....
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