Take your profile curves and split them in half run a birail on each half, then join the two surfaces to create the tube.
Like this....
howto birail a tube shape - YouTube
It may not be as straight forward as it is in Max but there are things that are also more easily done in Maya. In the end there is usually some way to get similar results between the two packages although you need to take a slightly different approach.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 24-10-2011 at 02:56 AM.