Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-10-2011 , 09:17 AM
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Cuttin polygon faces

Hello, i think it is simple question.
I need to cut on object on place where it intersects with other.
I saw my friend doing that on lesson, but forgot how he did that.

Also, is it good way to do this ? To create car part like that ?

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Last edited by lauris47; 10-10-2011 at 09:32 AM.
# 2 10-10-2011 , 12:47 PM
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Ok, so i tried one more methot, and came to this,
I think it will work well, just extruded edges that needs to be..
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# 3 10-10-2011 , 01:29 PM
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lauris:

You need to avoid that stretching going on (circled) thats where the problem lies really

Ive done a rough paint over - excuse its crudity, but I think you'll see what I mean

Jay

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# 4 10-10-2011 , 02:31 PM
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Thanks Jay,
I did this way, result is good, do you think I still need to do it the way you showed ? ;O

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# 5 10-10-2011 , 02:51 PM
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Looks fine but I'd still be concerned about the stretching on those large polys. just add another loop just to halve them, and try to keep the edge flow as tidy as possible, at the moment they are a little wonky

J

# 6 17-10-2011 , 11:38 AM
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Just update of that model :}
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hmm, I was into half life 2 mapping long time ago, i tried create coliseo, I created it but it wasn't quality work though a lot of polygons..
I think I'll create coliseo in maya in near future :}

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Last edited by lauris47; 17-10-2011 at 11:41 AM.
# 7 22-10-2011 , 02:12 PM
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Last edited by lauris47; 22-10-2011 at 02:14 PM.
# 8 22-10-2011 , 07:00 PM
Acid44
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You should make a WIP thread for this in the correct forum, would get a lot more feedback that way.

Also, that Colosseum looks gooood

# 9 08-11-2011 , 02:11 PM
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Update

Update !! ;P working little on it, but still moving
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# 10 23-11-2011 , 04:07 AM
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Nice Lauris! That Beamer's lookin pretty good...

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