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# 1 02-12-2011 , 11:52 PM
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Join Date: Dec 2011
Posts: 3

Football helmet help!

Ommg I am about to pull my hair out. I have been trying to get a clean model of a football helmet for days, but cannot. Does anyone have a model that they've done before they wouldn't mind sharing for reference?
Right now I've got one side that smooths out pretty well. It needs to be extruded and mirrored. However, the extrusion does not work on the mirrored object, and mirroring does not connect the two extrusions together.
user added image
Has anyone run into this problem?


Last edited by miya3; 03-12-2011 at 07:31 PM. Reason: progress
# 2 03-12-2011 , 02:31 AM
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Join Date: Oct 2011
Posts: 139
There's a motorcycle helmet tutorial included in Maya (under polygonal modelling), hope that helps some.. The wiry part on front could be made from cylinders and bend deformation, or by extruding circle along a curve.. Just google pipe modeling in Maya.

# 3 03-12-2011 , 03:58 AM
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may I ask what you need it for? It sounds like you might be trying to find a shortcut to completing a school project?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 4 03-12-2011 , 04:23 PM
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Join Date: Dec 2011
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@Nov2011 - thanks, but I guess the problem I'm running into comes from the actual shape of the helmet - it's hollow, not just a block to be manipulated as in the tutorial, so I'm getting unsmooth parts or bad topology as far as the edge loops that are needed. Or, a recent problem is the inability to extrude to give the basic shape a thickness. Sigh.

Who doesn't love a shortcut, but that's not the issue. :/ Will keep trying

Actually, what would be the most helpful is a tutorial, but there doesn't seem to be one floating around anywhere. If you know of one, please let me know.


Last edited by miya3; 03-12-2011 at 04:25 PM.
# 5 03-12-2011 , 07:36 PM
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Join Date: Dec 2011
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omg! the extrusion started working after i mirrored it with "merge vertices" option!! ahhh!!

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