This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Just so you know, if you're just starting out with modeling, especially with dealing with edge flow, the face is THE hardest thing to start with. I suggest trying something easier first. (Eg a hand)
Yeah Jay made it as a promo for one of the magazines, think it was 3d artist. It was around the same time as Chef Ramsay which is a great character modeling tutorial for Maya
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