I have a weird problem, indeed I have a 3d container with an emitter and all following a motion path.
The issue is that at the end of the curve (path), the emitter becomes upside down without apparent reason. It means that the emitter axis turn 180 degrees...
For info, I have autoresize enable for the fluid container, but it seems something else is interacting with the emitter position...
Does anyone have already encountered such odd behavior?
I found out a work around, here is my solution, in the motion path attributes, I just keyframed the World Up Vector in the x position from 1 to -1 when the problem was occuring.
Therefore it works.
I though it could be interesting for anyone occuring such issue.The solution I posted was temporary.
Indeed, to avoid any problem with a fluid following a path is not to attached straight away the emitter to the motion path, but to create a dummy object as a kind of guide (such cube, sphere or whatever), attach it to the path and create a parent constraint between the the dummy object and the emitter.
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Your very welcome, it's my pleasure if it can help.
I forgot to had that is when fluid is used in auto resize mode (to emulate a fire tail for example), if not of course you could attach directly a fluid 3d container to a motion path without further problem.
Cheers
Regis
PS: Also very happy to be a part of this Maya community
Here is the link of a version of the project I'm currently working on, showing and illustrating the point of a kind of cartoonish tail effect made with fluids.
Well let's say many things are made with fluids ;o)
That is cool, what was it used for.. The project I mean?
Hi,
Thank you. It was a personal project when I was in school... Inthen modified totally the look of the tail by something say more realistic fire (more or less).
To view more please feel free to check this out: www.registudio.com
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