New to Maya, bone/skin question
Hellos,
I'm actually familiar with MAX, but have run up against a problem in Maya that I hope you all can help with.
This spider WAS working perfectly, but somehow the file has been hosed...as you can see, a chunk of the pedipalp is now stuck to the 0,0,0. In MAX I would just select the verts and re-apply to the bone, but I'm not sure if that's the right thing to do here. Is the file corrupt?