Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 09-01-2012 , 01:56 AM
goggles's Avatar
Registered User
Join Date: Sep 2011
Posts: 219

Hard edge problem with subdivided mesh

Hi ,
I have been trying to model a front ring for a steampunk goggles. Theres is a problem which come across frequently while i do medelling and finally i have decided to share it and ask the proper way.

As you see on picture 1 i have a poly 1 piece mesh. When i add edges to make my subdivided mesh hard edged, i have extra edges that are being hardened and resulting in an ugly look.

I only want to soften the shown edges in the pictures . Is there a way to achieve this? I have tried soften / harden edge soften, but it doesnt work. also set normal angle 30 and still the same.

I will be pleased if some one helps.

1

https://img193.imageshack.us/img193/7229/98203197.jpg

2

https://img862.imageshack.us/img862/1176/92933522.jpg

3

https://img607.imageshack.us/img607/7389/35191289.jpg

4

https://img94.imageshack.us/img94/2265/63051647.jpg

5

https://img197.imageshack.us/img197/9851/13927233.jpg

# 2 09-01-2012 , 02:36 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Ahhh... Simple solution. Delete the edges in red (in the blow-up), and change the topology to that in the blow-up. That should keep your mesh all nice and quad, as well as get rid of that nasty pinch.

user added image


Imagination is more important than knowledge.
# 3 09-01-2012 , 03:09 AM
goggles's Avatar
Registered User
Join Date: Sep 2011
Posts: 219
This solved the problem. Simple but i think playing with edges rather than modelling multiple pieces and sewing is something major, if you want to save some time... Lesson of the day user added image Thanks again

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