Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-01-2012 , 03:19 AM
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Imp

working on a project for Liz Vicious comics by making it come to life in 3D, or at least attempting to. Here's a WIP of the basic imp that shows up in the comic, just the head so far.

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# 2 18-01-2012 , 06:58 AM
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a little more progress

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# 3 18-01-2012 , 10:06 AM
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last update for tonight

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# 4 19-01-2012 , 02:54 AM
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i think i'm ready do mirror it now.

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# 5 19-01-2012 , 04:25 AM
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finished head

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# 6 19-01-2012 , 05:54 AM
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looking good man, you wanna toss up a wireframe for me?

# 7 19-01-2012 , 05:59 AM
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here's both smooth and poly

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# 8 19-01-2012 , 07:02 AM
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Do you have a proxy cage on it? looking good, there are a few spots I would look at. Right above the brow there is a 7 sides face, and then above the second upper tooth there is a 5 sided and above the first upper tooth.

# 9 19-01-2012 , 07:08 AM
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I'm aware of the 5 sided polys but where exactly is this 7 sided poly u speak of?

# 10 19-01-2012 , 07:20 AM
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Posting a pic, you can either try and get rid of a few of those loops or go with what I did, I dont know if my idea was the best but it would get rid of them.

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Last edited by Ozgalis; 19-01-2012 at 07:27 AM.
# 11 19-01-2012 , 08:07 AM
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looks like you modelled it in smooth preview mode.

# 12 19-01-2012 , 09:20 AM
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oh that one yea reason I didn't take it all the way back was that it ended up naturally making a crease in the flesh that i wanted anyway user added image

and some areas i did tweak at least while in smooth preview. Mainly the teeth.


Last edited by MamoruK; 19-01-2012 at 09:23 AM.
# 13 19-01-2012 , 09:26 AM
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Sorry MamoruK but I think you need to start again, you have to meny ngons (polys with more then 4 sides) and tri's to fix it would be easier to start again maybe first look at some tutorials..................dave




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# 14 19-01-2012 , 09:45 AM
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even though those tri's and ngons are going to turn into 4 sided polys when i smooth it out anyway?

# 15 19-01-2012 , 10:13 AM
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I know what you are saying MamoruK (using the smooth poly will turn those into 4 sided polys) but it will still be a bad mesh, if you want to animate it, it will deform in odd ways and I think texturing will also be effected..............dave




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