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Hello, I am new to Maya and was having some trouble with my "character" rigging. I'm kind of making a rectangle/cube shaped character and trying to rig it like a human.
Anyway, I created the IK Joints, binded it to the rectangle. Now when I try to move the model/rig, the rig moves by a different (lower) factor. I'm guessing this is some kind of scaling issue, and if someone knows the fix, please do let me know!