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# 1 26-01-2012 , 03:22 PM
Falott's Avatar
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light linker broken?

maya2011
area light + lightshape On + visible checked.

I have some materials (mia_material_x) in the scene which I want to disconnect from that area light. it partially works. the materials arenĀ“t lit anymore, but the lightShape is still visible as a reflection!

what I tried:

Unlinked Arealight from materials and Shader
Emit Specular > unchecked (no effect)
No Highlights For Visible Area Lights > checked (no effect)

Is there a way to avoid rendering different passes? maybe reflection linking..?

thx!


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# 2 26-01-2012 , 06:38 PM
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Are there any other lights in the scene.............dave




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# 3 27-01-2012 , 06:24 PM
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nope, just one single area light.


everything starts and ends in the right place at the right time.
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