This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Also if its all combined and you dont want to separate it all etc, simply select a component from the piece you want and go to select > grow selection region unitl the piece is selected then you can move stuff around that way too
I was going to offer the "double click on a face" as well, but I don't know if that will select discontiguous (?) faces if you haven't separated out the mesh yet.
Had to try it... Hey, it works! Double clicking on a face will select all contiguous faces. So you can extract from there, if for whatever reason you want to separate out pieces individually.
Personnaly, I like to use selection constraints, because it's faster.
I made a shortcut to switch from shell constraint on and off.
#ON
polySelectConstraint -bo false -sh true -cr false;
#OFF
polySelectConstraint -bo false -sh false -cr false;
If anybody feels like making a toggle of that in mel I'd be gratefull!
Very cool. double click on a face, connected mesh is all selected and then extract and it becomes it's own object inside of the hierarchy. I just tried it and that's what happens. These are the sort of operations I would be using all the time. Again thanks, this is way helpful.
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