Low Poly for Games Tut - problem with Image
Hello,
I am using Maya 2012 and am following the tutorial mentioned above where at the beginning it says to create a Lambart and add the front image file to it. I do this ok but then he says to middle mouse drag the lambert onto the plane but this does not work so I used right-click and then assign material to selection. I then press 5, 6 and the image appears. Now the problem is the image does not show correctly. The image is supposed to be 10.9 inches width and 7.7 inches height. If I scale the plane to 10.9 x and 7.7 y it does not scale in the Y. So it is squashed. If I leave the scale for both x and y at 1 and then go down to Inputs. I change the width to 10.9 and the height to 10.9 and it shows correctly but I'm thinking that it is not going to look right because the character we are creating is not square! The subdivision width and height in the Input channel are both 1. If I change it to 10.9 x and 7.7 y the head is chopped off.
Can anyone please check it in Maya 2012 and let me know what I am doing wrong??
Last edited by TazmanNZL; 13-02-2012 at 07:37 PM.
Reason: Added screenshot of problem