Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-02-2012 , 07:58 PM
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Leviathan Space Station


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# 2 21-02-2012 , 02:23 AM
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Interesting concepts man.....weird...

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 21-02-2012 , 10:09 PM
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10x man user added image

# 4 21-02-2012 , 10:50 PM
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It looks a little to much like a head is that what its supposed to be.........dave




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# 5 22-02-2012 , 11:00 AM
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It's organic head with mechanic parts. Bio-Mechanical Space Station user added image

# 6 22-02-2012 , 10:35 PM
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Theres nothing to suggest scale. Its just a head floating on a background

try adding smaller details. Also the jaws texture, the wear and tear is too big for something thats supposed to be big. You gotta justify why its worn in those areas only as well.

J

# 7 23-02-2012 , 08:09 AM
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Theres nothing to suggest scale. Its just a head floating on a background

try adding smaller details. Also the jaws texture, the wear and tear is too big for something thats supposed to be big. You gotta justify why its worn in those areas only as well.

J

Nice feedback! Thx

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