This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
There is none, to my knowledge in basic maya.
BUT what I did is I downloaded a script named Xform UV there: https://www.stefandavid.com/posts/xformuv/
(it's not on creative crash)
in the extra tab you have a stack shell function that overlap selecteds shells. It's only based on their center so they have to be same topo/scale/orient.
this tiny window is full of super usefull stuff, I highly recommend it!
there is one piece that is similar but i flip it horizontal and that doesn't help when i try to stack it w/ script, it's not a perfect fit. i hesitate to move verts in the editor??
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