Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-02-2012 , 03:20 PM
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uv editor - place 1 piece on top of another identical piece

So I'm unwrapping a low poly sword for texture practice and I have part of the sword selected

https://i43.tinypic.com/wl7pl1.png

and i want to lay it on top of the other identical piece perfectly so when i texture one it textures both.

what functions do i use to do this?


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# 2 21-02-2012 , 03:44 PM
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There is none, to my knowledge in basic maya.
BUT what I did is I downloaded a script named Xform UV there:
https://www.stefandavid.com/posts/xformuv/
(it's not on creative crash)
in the extra tab you have a stack shell function that overlap selecteds shells. It's only based on their center so they have to be same topo/scale/orient.
this tiny window is full of super usefull stuff, I highly recommend it!

# 3 21-02-2012 , 04:28 PM
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# 4 21-02-2012 , 05:26 PM
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# 5 22-02-2012 , 01:44 AM
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Why wouldnt you just cut the sword in half...texture that...transfer attributes and resew?

cheers bullet


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# 6 23-02-2012 , 09:26 PM
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i don't know what you mean about transfer attributes


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# 7 23-02-2012 , 10:01 PM
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Why didnt you just duplicate the sword with the UVs............dave




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# 8 24-02-2012 , 01:48 AM
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yeh that too dave.....there are many ways to do it. daves is probably the easiest...which is also what I was trying to say...

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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