Maya 2020 fundamentals - modelling the real world
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# 1 27-02-2012 , 02:34 PM
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Join Date: Feb 2012
Posts: 17

Smooth Shader Problem

Hello, I've recently created a nose and when i merge two vertexes with each other the smooth shader disappears and what is left is the wiremode.. how come?

thanks alot!

# 2 27-02-2012 , 05:14 PM
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# 3 27-02-2012 , 05:19 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Maya sometimes has these funny bugs. Try reapplying the default lambert1 shader. Or you might have to retry the operation or even rebuild that area.

# 4 27-02-2012 , 05:23 PM
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Join Date: Feb 2012
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I did apply lambert as a material but it didnt work so I tried the blinn and it did work.. will this be any problem futher in or will blinn just work fine? thanks btw alot!

# 5 27-02-2012 , 05:45 PM
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Join Date: Dec 2005
Location: Toronto
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The blinn will be fine. If you reapply the lambert1 after the blinn, does it disappear again, or is it fine.

# 6 27-02-2012 , 06:04 PM
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Join Date: Feb 2012
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It works fine user added image thanks mate. good to know it was only a bug

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