This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi, i rendered my shadow pass and it came out with inverted result, the shadow are in white while the light are in black. And also the alpha wont render out even if the channels are put to 4.
in some apps the shadow pass will not look like you expect it too (presuming you expect to have mainly white, and dark shadowed areas). I can't remember if mental ray/maya software are examples of this.
In you comp package though, try merging it over with the mode set to "difference". If it looks correct, your shadow pass is fine
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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