Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 11-03-2012 , 04:35 PM
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seemline

hi guys i am maya 2011 user, when we apply the uv on model, all kind of projection should have a seemline. when we texturing model on accord of its uv, the seemline part where we texturing on it must be stretch.how to solve this problem?

# 2 11-03-2012 , 05:32 PM
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Sorry I am not following you. Can you post a screen shot to show what you you are trying to ask?

If it is about hiding seams. You have a couple options ....

1. minimize seams by merging as many uv shells as possible without stretching
2. hide the seams under geometry
3. hide the seams in areas that will most likely not be visible in renders
4. use a 3d painting application that allows you to paint across seams like mudbox, zbrush, 3d coat, body paint...

...off the top of my head.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 11-03-2012 at 05:36 PM.
# 3 12-03-2012 , 10:57 AM
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here is my pic pls have a look

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# 4 12-03-2012 , 01:07 PM
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You will not be able to eliminate a seam someplace for that shape. So you have two options...

1. Move the seam to the underside where it is less likely to be seen.
2. move it to the underside AND use a paint program to paint across the seam.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 12-03-2012 , 02:30 PM
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i c.. tq for ur help

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