Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-03-2012 , 12:10 PM
Sircharles's Avatar
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Join Date: Dec 2010
Location: Uk
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Dynamics & Rigging

Hi Id like to be able to

1.Use dynamics on a puppet character, so dynamic objects would affect the parts and they would 'Spring' back into place or even dampen.

2.Ideally have the character rigged also, but have these constraints working.

make sense?

Graham


Last edited by Sircharles; 14-03-2012 at 12:44 PM.
# 2 14-03-2012 , 01:37 PM
Sircharles's Avatar
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Join Date: Dec 2010
Location: Uk
Posts: 193
Managed to find what I was looking for through a paid subscription.

For those interested..

Create a dummy rig underneath with hinge constraints.

You then use these as 'influence' on your rigged character - through the edit smooth skin.

The hinge constraints now affect the smooth binded skin and you have Dynamics!

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