Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 16-03-2012 , 12:01 PM
Subscriber
Join Date: Mar 2012
Posts: 2

Blendshapes cause translation on my character

I've been trying to solve this for ages now, i've looked at threads and different websites. I've partially solved it.
The problem was whenever I entered a value (such as 1) into the channel box for one of the blend shapes the character would move to where it was when i created the blend shape. They way I solved this was I went into inputs and changed the order, and I put the blend shapes input below the skin cluster. (character is fully rigged and skinned.)
That fixed the problem a little bit, but now when i enter a value the character moved up in the Y axis a little bit.

I don't know what to do, thank you! user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads