the ferris wheel has a wheel and has the cars where people would sit in i think i need to set the wheel as the driver and the cars as driven but im not sure how to make it rotate i need to have the wheel moving in an anti clockwise direction and the cars moving in a clockwise direction?You'll have to be more specific. We can't do the animation for you.
thanks i will try it outOkay, if you parent your cars to the wheel, I would create a control to act as your driver. Then key the wheel 0-360 degrees and using the driver control, say 0-360 as a new "wheel rotation" attribute.
Also key the cars 0 to negative 360 using the same driver. I think that should work, if that makes sense. Best thing to do is to experiment. If you have a question about how set driven keys works, feel free to ask.
i have to use driven keys its for an assignmentI would point constrain the cars to the wheel, then aim constrain them to the ground, instead of using set driven keys.
this is what i triedOkay, if you parent your cars to the wheel, I would create a control to act as your driver. Then key the wheel 0-360 degrees and using the driver control, say 0-360 as a new "wheel rotation" attribute.
Also key the cars 0 to negative 360 using the same driver. I think that should work, if that makes sense. Best thing to do is to experiment. If you have a question about how set driven keys works, feel free to ask.
I managed to get some movement i have the wheel rotating 360 but the cars stay in the same position and just rotate 360 fixed.this is what i tried
select each individual cart and load as driven + select the wheel as driver and both on rotate x
i then pressed key in the driven key window at the first and last frame
i selected the carts on first frame on timeline set a key and rotatation at 0 on last frame set keyframe and rotation at -360
the same was done with the wheel but with +360
when i play the animation there's no movement Im doing something wrong somewhere sorry im a newbie