This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Don't get me wrong I am not trying to bash you, but this needs a lot more work, looking at your work I am thinking you want to be a character artist right?
Look at anatomy a bit better and try to get some definition and personality in the models and they don't need all those passes and breakdowns just show one cut with the resolution of the maps and the maps used .
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