I've had this question for a while: Is there an alternative way of animating other than using joints?
I've seen this in alot of Rigs, and it looks like they simply have curves around their feet/hands rather than
any visual skeleton, How is this done? I'd love to know
You could use a bunch of deformers, like bend or cluster deformers... but that's probably not what you're seeing with those control systems as Gen and Dom said.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off